Anime Base Mesh (Meryl)

$5+
$5+
Rabbit Heart
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Anime 3D Character Base Mesh

Base mesh for this character Meryl:

https://www.unrealengine.com/marketplace/en-US/product/9ebdb29eac814352a69fd894cecf3b8e


Contains...

\Fbx\

  • Meryl-basemesh.fbx

\Maya\

\Psd\

  • T_Meryl_Body_D.psd
  • T_Meryl_Body_N.psd
  • T_Meryl_Eyes_D.psd
  • T_Meryl_Head_D.psd

\Textures\

  • T_Meryl_Body_D.png
  • T_Meryl_Body_N.png
  • T_Meryl_Body_SSS_Mask.png
  • T_Meryl_Eyes_D.png
  • T_Meryl_Eyes_N.png
  • T_Meryl_Eyes_S.png
  • T_Meryl_Eyes_Shadows_D.tga
  • T_Meryl_Hairs_D.png
  • T_Meryl_Hairs_MRAO.png
  • T_Meryl_Hairs_N.png
  • T_Meryl_Head_D.png
  • T_Meryl_Head_N.png
  • T_Meryl_Head_SSS_Mask.png


Maya Scene contains

  • head_mesh (contains Blendshapes, see Notes below) * 10,814 Tris
  • body * 19,864 Tris
  • hairs * 4,827 Tris
  • eyes * 1,080 Tris
  • eyes_shadow * 1,080 Tris
  • skeleton (Epic Skeleton, ie. following naming and structure of UE4 Mannequin)



Notes:

  • Textures are 2048x2048 except for Eyes Textures 1024x1024
  • Textures naming following Unreal Engine conventions: D (diffuse), N (normal), S (specular), MRAO (Metallic Roughness AO)
  • It is possible to remove the undergarments from the body textures, please check out the Photoshop file.
  • Maya Version: 2020.4
  • Facial Expression Blendshapes (following the naming of Apple's ARKit) https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation/)
  • Cover Images Rendered with Marmoset Toolbag for presentation but Marmoset Toolbag scene is not included
  • Meryl-basemesh-V1.7z (Fbx, Maya Scene, Textures, Photoshop Files)

  • Size
    46.2 MB
  • Meryl-basemesh-V1.7z (Fbx, Maya Scene, Textures, Photoshop Files)
  • Size46.2 MB
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Anime Base Mesh (Meryl)

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