Anime Base Mesh (Meryl)
$5+
$5+
https://schema.org/InStock
usd
Anime 3D Character Base Mesh
Base mesh for this character Meryl:
https://www.unrealengine.com/marketplace/en-US/product/9ebdb29eac814352a69fd894cecf3b8e
Contains...
\Fbx\
- Meryl-basemesh.fbx
\Maya\
\Psd\
- T_Meryl_Body_D.psd
- T_Meryl_Body_N.psd
- T_Meryl_Eyes_D.psd
- T_Meryl_Head_D.psd
\Textures\
- T_Meryl_Body_D.png
- T_Meryl_Body_N.png
- T_Meryl_Body_SSS_Mask.png
- T_Meryl_Eyes_D.png
- T_Meryl_Eyes_N.png
- T_Meryl_Eyes_S.png
- T_Meryl_Eyes_Shadows_D.tga
- T_Meryl_Hairs_D.png
- T_Meryl_Hairs_MRAO.png
- T_Meryl_Hairs_N.png
- T_Meryl_Head_D.png
- T_Meryl_Head_N.png
- T_Meryl_Head_SSS_Mask.png
Maya Scene contains
- head_mesh (contains Blendshapes, see Notes below) * 10,814 Tris
- body * 19,864 Tris
- hairs * 4,827 Tris
- eyes * 1,080 Tris
- eyes_shadow * 1,080 Tris
- skeleton (Epic Skeleton, ie. following naming and structure of UE4 Mannequin)
Notes:
- Textures are 2048x2048 except for Eyes Textures 1024x1024
- Textures naming following Unreal Engine conventions: D (diffuse), N (normal), S (specular), MRAO (Metallic Roughness AO)
- It is possible to remove the undergarments from the body textures, please check out the Photoshop file.
- Maya Version: 2020.4
- Facial Expression Blendshapes (following the naming of Apple's ARKit) https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation/)
- Cover Images Rendered with Marmoset Toolbag for presentation but Marmoset Toolbag scene is not included
1 sale
Meryl-basemesh-V1.7z (Fbx, Maya Scene, Textures, Photoshop Files)
Size
46.2 MB